With the recent extension to the Brewfest holiday event, the question has once again been raised if the requirements for the holiday event achievements are too involved. With some of the achievements during holiday events requiring you to log on almost every day to complete, does the casual player feel left out? The extension of Brewfest this year, an event plagued by issues in the past, leads one to believe that it may.
Or is it just a problem with certain events. I was able to complete a lot of the holidays achievements, such as the one for Noblegarden, in a day or two of logging on for a few hours. Events like Brewfest and The Midsummer Festival however took me almost the entire time. A lot of the complaints stem from players who may only have a day or two a week they devote to playing. Even if they have the entire day to devote to playing, the amount of that holiday’s currency is limited on a per day basis, leaving these players out in the cold. On the other side of the coin, you could also argue that the limit is placed to keep people from grinding out the achievement in a day or so. If every holiday meta achievement is obtainable in only a few short hours it cheapens the accomplishment.
Would you like to see more events like Noblegarden where the time it takes you to complete the achievements is only limited by the time you have to grind it out. Or are holidays like Brewfest and Midsummer more your thing, where the amount of progression you can make is limited per day and gives you a real sense of accomplishment?




I don’t believe Brewfest should qualify as a “hardcore only” holiday. My wife and I play semi-casual schedules (< 20hrs/week) and had our Brewmaster titles last Friday.
I guess the bigger issue isn’t so much the amount of time you play but how it is spread out. If you could only get in 10 hours a day on the weekends, you probably would not have been able to get the title. The limitations on what you can do in a day pose a bigger issue in my book.
I’d love to see harder achievements. They said that they don’t mind the meta achievements being available to only 80 players, so I’d like to see raids or PvP involved more, less grinding and more fun things to do.
Something like capping a flag in EotS while completely smashed, or defeating Malygos while wearing bunny ears.
I would like to see some more silly achievements. An achievement for completing so many Ram Racing deliveries while completely smashed comes to mind as good example. I also like the ones Brandon suggested. Just adds a bit more flavor.
Even if the individual holidays are easy to complete, just doing all of them on the same character for an entire year will limit how many people complete the holiday meta.
My main beef with brewfest was just how many tokens things cost when there were only two dailies plus the dwarf cog that was impossible to get after the first 3 days of the holiday. Buying the fire festival stuff was easier because there were many many more ways to get tokens. Easy solution for brewfest: Make Direbrew drop tokens. That’s 5 more chances a day to get tokens, more if you’re doing a guild alt rotate run.
I agree if Direbrew dropped tokens it would solve the time issue. It’s obvious Blizzard saw an issue with the time needed to get the rewards, thus why they extended it. For some reason Brewfest has been the one Holiday that they have struggled to get right.
There should be an achievement called [Epic Fail] which you earn after losing at Chess in Kara, and earning a title that you can display if you wish that has “Wipes on Chess” after your player name, or perhaps “Should stick to playing Checkers”. I mean, wiping on Chess is epic, and unlike most wipes that result in a repair bill, wiping on Chess is just funny, “OMG, did we just lose at Chess?, WTF, LOL, OMG, HOW?” Would be something fun to add to the game. Losing at Chess with all 80’s in the group would give, [Legendary Fail] achievement. And perhaps a title that says “Should stick to playing Tic Tac Toe”